In the house of Blizzard Entertainment, a brand new game universe is created. The new IP of the Diablo and World of Warcraft developers will be implemented as a survival game, as they revealed in a formal announcement. Many details about the still nameless project for PC and console are unknown. In his announcement, in which one still lists to occupied jobs in the team, it says: > A place full of unborn heroes, full of non-narrated stories and full of adventures that we will experience. A tremendous world full of opportunities that are just waiting to be explored. The article showed the following concept picture: Craig Amie, Project Lead for the game, said after the announcement on Twitter that it is a dream project: Meanwhile, Mike Ibarra revealed the game already played many hours, which reveals a reference to the state of development:
We tend to think - finally, at least je do - real-time strategy games as also divided between the basic construction pleasantly stupid and the collection of resources, and occasional skirmishes but rarely filled with tension . Certainly, there are exceptions. Nobody ever watched a professional Starcraft match and thought it was a super relaxing experience. AGE OF DARKNESS: Final Stand amplifies anxiety by superimposing a difficulty similar to You Will Die to a somewhat traditional RTS mechanics and the result is a unique and stimulating reshuffle of something familiar. Now in anticipated access, Age of Darkness: Final Stand still lacks many features like more than one playable hero or the complete campaign. However, it offers a pretty clear overview of what joyfully sadistic developers have in mind. It challenges you to achieve what could be an inaccessible goal (at least for mortals), which is to survive an assault of 70,000 enemies. The gameplay in Age of Darkness: Final Stand is...
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