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Age of Empires 4 played: Aoe is back!

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Author: Mia Uebach

In the Technical Stress Test of Age of Empires 4 there was a lot to try out and it remains the desire for more.

Age of Empires 4. You do not really believe it really, but in just over a month, it is actually as far as the new part of the very valued real-time strategy seems. Almost 16 years ago, we have recently got a new Age of Empires (HD and definite editions left outside). After a closed beta, at which only selected AOE insiders were allowed to participate (and that of a NDA underlay), there was a technical stress test over the past weekend, in which all interested parties could try the multiplayer and skirmish mode. We beat some battles and are very pleased.

from two and three turn four

Basically, Age of Empires 4 plays as part of 2 and 2 combined: it is reminiscent of many aspects to the second offshoot, but has relatively few civilizations, which are partly different from each other and have unique bonuses. In addition, it takes over the Age Up mechanics of Age of Empires 3, better said by some of the factions added later. You do not explore the next time in the village center, but chooses a landmark that makes you particularly powerful bonuses, and the construction of the landmark begins a new time for your people.

This makes the selection of your civilization, but also the construction of your city even more tactical than it was in previous parts. Some landmarks have skills that improve your buildings or units in a specific range of activity around the building. So you always have to pay attention to a little bit of enough space in your settlement to get the maximum from a bonus.

A plus is that in Age of Empires 4 villagers finally need buildings again to deliver their raw materials. The fact that this was not necessary in Part 3 has not liked many and also destroys the immersion of a historically relatively accurate game.

The new scout is especially great, because when the opponent runs over the way, he makes it noticeable by whistling or a statement. So we were often attentive to smaller armies of the opponent, which we otherwise overlooked.

Another innovation is that you can finally build real castles. City walls look impressive and even offer the possibility to place units on them. How much that helps in the multiplayer is questionable because units on casturgy do not have the range to attack siege weapons.

Comfortable battles with wumms

The urban planning building is only one side of the medal of Age of Empires 4, because battles lead to naturally as well. This is sometimes a bit exhausting, because one can not zoom out as far as in previous parts and on the other, because one can hold the units, especially if multiple armies on the screen can be very bad.

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But let s start at the zoom: by the fact that you can not zoom out as far, and units (felt) are greater than in previous parts, you have two factors that stand in the way of clarity. So it is hard for 4-counter-4 lots hard to follow the action properly.

Incidentally, there is a proper selection of different unity types, of which you can keep some optically difficult. In part 2, it was still in such a way that archers were becoming cross-bream shooters, so that in Age of Empires 4 is two completely independent types of soldiers. If you edit them, you can not really see at all on which stage they are. If then even English longboy shooters are added, you can only differentiate them from normal archers. The same applies to some buildings: It is sometimes heavily liked to find the marketplace in the friendly city, because it s just little out and we often confused other buildings with it.

Fighting in the smart robe

The confusion, despite: battles just feel great. If your knights on the opponent to storm that the infantry feels the enemy or bombing siege weapons, it sounds great. As long as your camera is on the slaughterhouse, sounds right noise from your boxes. Units roar, swords clink and the siege weapons first: When tribokes or bombards shoot, that sounds really powerful, especially if their projectiles go down to the opposing city wall. In general, Age of Empires 4 moves in terms of sound at a very high level. Your people sometimes change the language if you progress in the ages. If you have zoomed out the camera wide or run your units through a valley, it sounds like it as if they were far away.

Also visually the game makes a good figure. Even if the graphic was often criticized by screenshots and videos, there is a coherent overall picture. Only the already crumbled confusion troubles the overall picture something. With all the praise, however, we also have to talk about a criticism: you choose the village center, fly almost the ears away because the bells are so loud (and annoying). However, the developers have already announced that they want to make this sound a little bit quieter to the release.

During our games on the weekend, no major bugs or other problems have noticed us, but some of our colleagues had a few problems at the first time starting the game, but to fix themselves with a little patience. During the lots everything ran around, there were no lags or connection breaks and even with big battles ran the game, even on high settings, completely smooth.

Getting used to: UI and Hotkeys

The biggest criticisms are within the usual interface as well as the occupancy of Hotkeys. In a game like Age of Empires 4 you should be able to see anytime, how many villagers you have. Although it is displayed how many villagers collect which resources, but to see the total number of workers, you must first deal with the mouse over your total population or calculate it yourself. Both are impractical, as sometimes decide seconds of carelessness about victory or defeat.

Why the victory conditions must be displayed at any time in the upper left corner and, depending on the number of available victory variants, take a lot of place, we are also not apparent. Therefore, the resource stalls and your population had to hike into the left lower corner, which, according to Age of Empires 2 and 3, requires a lot of acclimatization, are at both games at the top left edge.

But even more serious than the interface are the possibilities in the occupancy of the hotkeys. Not only do many things are occupied by default with complicated keyboard shortcuts, partly with three buttons, it can not even change all key assignments. Whether this works better in the finished version of the game remains to hope, the predecessors offer all the freedoms you need.

Conclusion

We want more, much more. The release of Age of Empires 4 can not come early enough and we do not quite know how we should give up the title to the title to the release in just more than a month. The beta has made unbelievably fun. So an Age of Empires should feel! For this, however, it has to be said that this was a pure multiplayer test, about the scope and the quality of the singleplayer content can not be said yet. However, if they achieve the level of predecessors and the developers make it to tackle one or the other criticism until the release, there is more than worthy of continuation. After so many years that have passed since the last part, this is not a matter of course.

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